Jigsaw maker8/18/2023 Otherwise, as always, use "the sharp method." If you see Banjo's feet on the top, then it needs to be flipped twice. This can be the fastest way to check on whether a piece needs rotation, assuming that part of the picture is not currently a dark spot. And if worst comes to worst, you can always watch the picture moving on the pieces themselves, as they stay matched with the picture on the board. Most importantly, remembering where center pieces get scattered to can help even more. If the skinny corner piece was thrown to the bottom-center of the board the first time, that is where it will always be thrown. they always get scattered to the same exact places around the board. Remember, also, that when the pieces get scattered before a puzzle starts. Then you can focus on more important things, like where they get placed. Keeping this method in mind, of where to place the sharp, will always ensure you get a trouble piece rotated correctly right away. ![]() If it is rotated correctly: left and/or bottom should have gaps, right and/or top will have bumps. If you're looking at a piece with one flat edge, and are unsure of which border of the frame it goes along, remember again to look at the other three sides. The rule about the lower-left corner of each piece being "sharp" also applies to the ones that lay along the top row of the picture, for example, as they also have that corner fully exposed. ![]() The top and right sides of all these pieces have bumps, so it's the only way to make them all fit systematically. This is a result of both the left and the bottom sides of the piece having gaps (which require bumps to fill in). This means that the lower-left corner of the piece will come to a point, and have what looks like an arrow coming out of it. Here is the greatest clue to remember, and something that will make things vastly easier: when a piece is rotated into the correct position, the bottom-left corner of the piece will be "sharp" as I like to call it. But later on, you'll have to flip many of them a few times before they can be set down. In the first puzzle or two maybe not, as there's no rotation needed. They all have exactly the same shape as each other, so it can get confusing. The biggest sticking point, since the edges are fairly obvious, is the cluster in the center. They also have a distinct shape, such as the bottom row which have a flat bottom, gap on the left, bump on the right. Look for the pieces with just one flat edge, and those go along the sides. This means the skinny corner piece with two gaps always goes in the upper-right, the fat corner piece with two bumps always goes in the lower-left, and so forth. The only thing that changes is the picture seen on them, of course, and whether or not they need to be rotated. For one, the shape of the pieces and their positions on the board is exactly the same for all seven puzzles. But there are a few things you can use to your advantage. You can try as much as you'd like, and believe me it will be frustrating at first. Be sure to look at him again, and finish his seventh puzzle. So persevere, and do them in one shot! Also note, when Bottles says that he is out of puzzles (after the sixth one) he is actually lying to you. If you stop after just a few, and exit the game, you will have to begin them from level one the next time. ![]() Keep in mind, you must finish all seven puzzles in one sitting. This will take you into the puzzles, which use moving pictures (scenes from the game). Standing right in front of Bottles' picture, you need to view the picture directly in the center of your screen. Unless you really like seeing Banjo or Kazooie with big heads and feet.Įither way, to start each puzzle, press the Y button while inside Banjo's house. This has apparently been fixed with the newest title update, but it is best to play it safe. Thus, if you haven't gotten the achievement for all 900 notes yet, you may be rendered unable to do so. Once you get into doing the puzzles, your music note total will disappear. Keep in mind, however, the puzzles are best saved for your last task in the game. You can do this anytime after you've acquired the jigsaw piece from the sandcastle in Treasure Trove Cove, thus giving you the ability to enter cheat codes with its floor. ![]() It's at the start of Spiral Mountain, where the game began. To activate Bottles' Bonus Puzzles, head back to Banjo's house.
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